OnLive gets a bad review from beta tester, confesses it can?t beat the speed of light
OnLive, the ambitious games-on-demand service that is in beta testing now, went through a bit of a media tempest today.
Blogger Ryan Shrout of PC Perspective managed to get a password to test the company’s games on demand service. And it turned out to be a bad experience. Shrout wrote about it and a number of sites piled on, saying that the OnLive service clearly didn’t live up to its billing. Ars Technica wrote, “Is anyone surprised?” Only one thing was that the test that Shrout conducted wasn’t fair. The company says he was too far away from its servers to do a good test.
The service is supposed to enable you to play high-end games on a low-end computer. It does so by doing the heavy duty processing in a data center, much the way other cloud applications work. Then it sends video over a broadband connection to display animations on a gamer’s computer. If all works fine, then the video and game play should be smooth, much like playing a game on a console or a high-end PC. (more…)
Crispy Gamer

App discovery is a problem on smartphones. The way I find apps is from friends? recommendations. Sometimes I’ll peruse the list of top downloads or search for something that sounds useful. But sometimes I don?t know what I want, or could never dream of my phone having a function that an app allows.
